DynamicCupShare

DynamicCupShare 3.1.5

3.1.5
This is for the coming Rust update. Do not update prior to the game update

3.1.4
Shuffled around the initializer for the worker queue for those having issues with it

3.1.3
Code lock handling redesign, no more intercepting code lock network updates
Thanks @Werwolf Gaming Harland for testing again
3.0.10
Moved cupboard detection and codelock updating in to a work queue. Thanks Harland for providing a high pop test bench

3.0.9
Added support for placing locks on furnaces, bbqs, refineries, composters, planters, dropboxes, vending machines, mixing tables and hitch & troughs (disabled by default)
Added share types for all the above

3.0.8
ProtoContract for user data

3.0.7
Fixed "Permanently enable turret sharing between clan and team members"?
Added config option "Disable key lock sharing"
Set OwnerID on codelocks that don't have one set to the parent entities owner ID. This is for other plugins that spawn code locks without setting that field (Autolock from uMod for example)

3.0.6
READ THIS BEFORE UPDATING
As of v3.x.x the plugin now requires the Chaos library extension, which can be found here https://chaoscode.io/resources/chaos.321/

SentryTurrets compatability

3.0.5
READ THIS BEFORE UPDATING
As of v3.x.x the plugin now requires the Chaos library extension, which can be found here https://chaoscode.io/resources/chaos.321/

Added config option "Chat command"

3.0.4
READ THIS BEFORE UPDATING
The plugin now requires the Chaos library extension, which can be found here https://chaoscode.io/resources/chaos.321/

Complete rewrite of the plugin, see overview for more details
The config file has changed, so make a backup if you want to replicate any previous options
The datafile has changed, the new format results in a much smaller file size
Supports Rusts team system
Added UI for toggling share types
Has work around for the lock screen priority on codelocks after recent Rust updates
2.7.11
Should fix CanBeTargeted NRE

2.7.10
Fixed for Rust update
Сверху