Epic Loot
* Fixed an issue with CanRecycle throwing an error.
* Fixed an exception caused by a null item when generating new random items.
* Updated the GenerateItem method to edit the existing item if using EpicScrap to modify an item.
1.1.13
* Fixed TeamHeal exception error.
* Added feedback for givescrappercurrency console command.
* Fixed a bug with Harmony patching causing issues with SkillTree

1.1.12
* Patched the OnResearchCostDetermine exception.

1.1.11
* Fixed an issue with stack plugins allowing EpicLoot items to be duplicated.
* Updated the plugin to handle stacking and splitting via harmony.
* Added config option to prevent max condition loss when repairing enhanced items.
* Updated the method for handing player finding for commands such as givescrappercurrency
* Fixed a null reference exception for OnPlayerSleepEnded.
Version 1.1.10
Updated the SkillTree integration so that it is a separate multiplier, in addition to the permission based multipliers in the config.
Added EpicLoot now has full control of the SkillTree node (requires SkillTree version 1.3.7+). Any updates to the SkillTree settings in EpicLoot will overwrite SkillTree config for the EpicLoot skill.
Fixed a weird stack issue with Epic scrap some how.
Updated Changed the IsEpicScrap method to ignore case for displayname and shortname.
Updated for August forced wipe.
Fixed a null reference exception error due to plugins calling the OnItemCraftFinished hook without an ItemCrafter parameter.

Version 1.1.9
Updated the SkillTree integration so that it is a separate multiplier, in addition to the permission based multipliers in the config.
Added EpicLoot now has full control of the SkillTree node (requires SkillTree version 1.3.7+). Any updates to the SkillTree settings in EpicLoot will overwrite SkillTree config for the EpicLoot skill.
Fixed a weird stack issue with Epic scrap some how.
Changed the IsEpicScrap method to ignore case for displayname and shortname.
Added Updated for August forced wipe.

Version 1.1.8
Added hook: object ELOnModifyHealth(BasePlayer player, float modifier). Returning non-null prevents the max health being modified.
Added default support for Nightmare level RaidableBases.
Fixed the issues with STOnItemRepairWithMaxRepair preventing EpicLoot items from being repaired when set to true.
Added config option to control item splitting for epic scrap
Fixed a compatibility issue with carbon
Fixed an issue with the old item structure for salvaging.
Fixed an issue with the tugboat not moving after being dismounted.

Version 1.1.7
Added a few additional null checks across the plugin.
Added blacklist for the Raiders set, allowing for items to be excluded from its effect.
Removed the option for RF timed explosives to be duplicated with Raiders set.
Added a skin blacklist to prevent enhancing items that have skins contained in the list.
Patched OnCollectiblePickup.
Patched for May update.

Version 1.1.6
Updated for forced wipe

Version 1.1.5
Added language for the rest of the menus and messages.
Added an option to prevent MaxRepair perk from triggering on EpicLoot items.
Added a black list for fabricators perk.
Fixed barbarian perk triggering on NPCs without a melee weapon.
Added item blacklist for the reinforced buff.

Version 1.1.4
Added BossMonster support. Can create a random cache of EpicLoot items where the boss died.
Added fail-safe to prevent negative damage amounts.
Added config option for UINotify and added a message when a piece of EpicLoot is acquired for the first time, explaining what it does.
Updated some UI with lang.
Updated the CanReceiveEpicLootFromCrate API call so it fires when not using the default loot profile.
Disabled EpicLoot drops entirely from containers that have their drop chance set to 0 in the config.
Added compatibility with the Vehicles plugin so the fuel systems don't conflict.
Added compatibility update for ItemPerks.
Сверху