ZombieHorde
0.6.18
Fixed for Rust update
Requires Chaos NPC v3.0.17

0.6.17
This is for the coming Rust update.

0.6.16
Added config option "Corpse despawn time (0 is default behavior)"
Added config option "Broadcast notification when hordes start spawning"
Added config option "Broadcast notification when hordes start despawning"
0.6.15
Requires ChaosNPC v3.0.15
- Fixed for Rust update.

0.6.14
- Fixed NRE in HasHumanTargetInRange

0.6.13
- Added config option "Minimum damage required for a headshot kill" (defaults to 25 which will prevent nailguns and snowball guns from counting as headshots)
- Check transforms validity in HasHumanTargetInRange
Fixed compile error
Added support for using specified AlphaLoot profiles as loot tables for NPCs (Requires ChaosNPC v3.0.11)
Fixed for Rust update
Added config option "Maximum explosive throw range"
Null check in IsInOrOnBuilding
Added 'ItemName' field to loot items to specify custom item names
Possibly fixed NRE in OnEntityTakeDamage
0.6.7
This is for the coming Rust update. Do not install prior

Fixed for Rust update
Explosives thrown by zombies will only damage structures, external walls, doors and players
Added config option "Loot" / "Drop default murderer loot on death instead of random loot"

0.6.6
Attempt to resolve UseThrownWeapon NRE
0.6.5
Updated for ChaosNPC v3.0.4 (see patch notes for more information as most of it is related)
Don't allow bean cans to be thrown when swimming unless target is mounted
Added config option "Make zombies gingerbread men" which will turn all zombies into gingerbread men. This will disable any attire options you have set and override with the ginger bread suit. Corpses will also be gingerbread corpses
Added config option "Consume throwable items when using"
Added config option "Don't apply building damage if the target is not the owner or authed on the TC"
Added config option "Can be targeted by NPC turrets"
0.6.4
Fixed for Rust update

0.6.3
Zombies won't try to throw bean cans when target is underground (sewers, caves, mineshafts, mil tunnels, etc)
Fix zombies not being able to use bridges over water without them swimming. Requires ChaosNPC 3.0.3 https://chaoscode.io/resources/chaosnpc.216/update/3623/

0.6.2
Added config option "Despawn dud explosives thrown by Zombies"
Added config option "Make dud explosives thrown by Zombies explode anyway"

0.6.1

Eye offset for aiming

0.6.0
New AI design;
- Zombies are more aggressive
- Zombies can mount vehicles if player is trying to escape (optional)
- Zombies will be extra aggressive with bean cans if target player is out of range
- Zombies will be extra aggressive with bean cans if target player runs and hides in a base (optional)
- Zombies can be diverted from a target hiding in a base if a easier target comes along
- Players can potentially divert zombies to target another player by leading a horde past them, providing they themselves aren't within attack range

Added config option "Continue to target players who hide in buildings"
Added config option "Throwable explosive building damage multiplier"
Added config option "Don't apply the building damage multiplier if the target is not the owner or authed on the TC"
Added config option "Melee weapon building damage multiplier"
Added config option "Zombies can mount vehicles if target player mounts it"
Сверху